The Protecting Girls from Online Harm: an inner-city exploration (PGOH) project aims to address the challenge of protecting young people (under 18) from online harms
The Protecting Girls from Online Harm: an inner-city exploration (PGOH) project aims to address the challenge of protecting young people (under 18) from online harms (including, […]
Cryptocurrency has evolved from a niche application developed by activists to a wide-scale form of payment. This trend is likely to accelerate because of banks’ interests, […]
The Metaverse (MV) has many positive features for children and young people’s cognitive, social and emotional development (Chang et al, 2020; Pallavicini & Pepe, 2020), but […]
The main goal of MetaSafeChild is to make Social Virtual Reality safer for children. The project aims to a) assess the potential harms faced by children […]
The way that video games make money has changed. Beginning in the mid-2000s, a novel monetisation strategy began to emerge in which games were not treated […]
The development of a child sexual abuse conversation (CSAC) dataset, this 9-month project will lead to advances in our understanding of how perpetrators of child sex […]
The SELF-PROTECT project explores the problem of government threats to citizens’ digital privacy from the interdisciplinary perspectives of psychology and computer science. The objectives are to: […]
The overall vision of this project is to investigate the role and provision of synthetic dataset for developing, evaluating, and comparing techniques for protecting young people […]